w, space -> jump, a -> left, d -> right.

3 gravity grenades q-> left+up grenade e->right+up grenade

Hitting an enemy (robot, environment [lava]) will make you restart! There is a storm that slowly follows you. So you must go fast! :) . Try to reach the end of the stage (which is a flag). There are 7 levels (including a tutorial level) and once you beat a level you get a power up. Fire: Better gravity grenades, Up arrow: Better Jump, Shoe: Better Speed. There are also secret power ups hidden throughout the levels. Beat all the levels to win!

Changelog:

11/29

  • Fixed issue with enemy flying
  • Added bomber enemies to levels
  • Made bomber enemies drop bombs when player gets close
  • Display shows how many levels you have completed
  • Added fake flag to level 4
  • Added some music
  • Added Caves with power ups inside
  • Fixed and implemented gravity grenade with 3 uses
  • Added more content to levels
  • Added a 6th level
  • Designed Ice part of map

11/10

  • [in testing] enemy that follows player
  • level completed works and displays
  • Game slows down when the player dies
  • Improved getting stuck on corners - still not perfect
  • Started working on camera zoom based on player speed
  • Created physics materials for types of ground

10/27

  • Image showing level difficulty
  • When lose hearts player actually dies
  • Added boundary to level map
  • Created house level on level map
  • Created tutorial level
  • Changed player jump (double jump/ fine-tuning)
  • Updated level map with new levels
  • [In testing] Designed more levels

10/20

  • No longer auto-running
  • [In testing]: Auto-running option
  • Fixed Flag at end of level
  • [In testing]: Gravity Grappling Hook

10/13

  • Added Jump Powerup
  • Escape to Menu
  • Lava Damage works same way as enemies
  • Health Displays
  • Wall Damages player after a certain amount of time
  • Edited enemy sprites and animations
  • added new level map (can only play 1 level at the moment)
  • [In testing]: Added grappling hook mechanic 

10/6

  • Locked Levels
  • Screen Shake to Wall
  • Fire Particle Effect
  • Running Animation
  • Redesigned Level 1
  • Added Damaged Animation
  • [In testing] We created 3 new enemies to be created in future levels
    • Bomber: Drops Obstacles
    • Bouncing enemy: jumps up and down
    • Enemy that moves back and forth randomly

9/29

  • Tilemap
  • Multiple levels
  • Auto-scrolling
  • Improved Camera Movement
  • Jump is not as floaty
  • Added Falling deaths and lava
  • Menu + Levels Screen
  • Levels locked until beating previous level

9/22

  • Basic platformer controls
  • Camera which follows player
  • Wall or cactus chases player
  • Obstacles added
  • Player resets when enemy hit (cactus)
StatusPrototype
PlatformsHTML5
Authormrjrob
GenrePlatformer
Made withUnity
TagsHorror

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